Those who know me mostly know my academic “dirty little secret”: that in addition to my chosen profession of archæology, I dabble in linguistics as a hobby and have done since high school. As a consequence of my lifelong interest for the richness of languages, triggered by my early beginnings learning conversational French and fanned by an encounter with written Inuktitut during primary school, among the widely-ranging but largely incoherent body of skills I’ve acquired is the ability to speak or read six languages. Four of these are of relatively substantial utility in the modern world – French, Spanish, Turkish, and my native English. The other two, however, are spoken fluently by a combined total of less than thirty people in the world, and their utility has been primarily in the sheer fascination I have for them. One of these is Ubykh, a North-West Caucasian language whose last fully competent native speaker, the good Tevfik Esenç (whose voice I’m so very familiar with from sound recordings, even though I never had the pleasure of meeting him) died in 1992; I’ll tell you more, one of these days, about my decade-and-a-half of work with that language. The sixth language I speak, and probably the one in which I (disturbingly?) have the greatest competence besides English, is Klingon. Yes, Klingon; the language devised by Dr Marc Okrand for a race of bumpy-headed aliens depicted in the Star Trek series of films. I was in high school – perhaps sixteen years old? – when I first encountered the concept that the construction of one’s own language out of whole cloth was not only possible, but had in fact been successfully achieved: not just once, but many times. The history of constructed languages is a long and rich and enthralling one that I won’t rehash here, but well worth reading about – if you’re interested in more I’ll just point you to Dr Arika Okrent’s wonderful book In the Land of Invented Languages (which, for good measure, includes some segments on the Klingon community, researched first-hand and using interviews with some of my Klingon-speaking friends) – but suffice it to say that I became interested very quickly, and Klingon in particular gave me special intrigue, not least because of the science-fiction milieu in which it’s set. But it’s not only that: as I’ve said before on this very blog, as I came to know the Klingon community I also grew to realise that they’re some of the most wonderful and worthwhile people I know. And like a pack of childhood friends playing in the same sandpit, our shared experience with Klingon gives us a complex, extraordinary, and yet neatly-bounded playground in which to revel. We talk, we sing, we recite poetry (remind me to tell you more about my Klingon version of the Rime of the Ancient Mariner sometime), we tell jokes, we spin stories, we order meals, we party; we do all sorts of things in Klingon. (I’ve been told by other Klingonists I’ve roomed with that, at times, I even speak Klingon in my sleep.)
One of the other things we do in Klingon, particularly at the qep’a’ (the KLI’s annual conference), is play games, which helps us to expose ourselves to Klingon in a fun way that helps to reinforce and strengthen our language skills. Charades and Pictionary are particular favourites; an official Klingon-language version of Monopoly also exists, as does a uniquely Klingon game called Klin Zha, a strategy game not unlike chess but played on a triangular board. (Beating my friend Captain Krankor at Klin Zha in Chicago is still one of my fondest memories of that game. I got lucky, to be fair; I’m not very good at Klin Zha.) Word games like Boggle and Scrabble are popular as well, particularly because they’re games that force one to enhance one’s lexicon and to be able to know which words are legal and which aren’t; since Klingon also relies rather heavily on prefixing and suffixing, one has to know which prefixes can go on which verbs, what order the suffixes have to come in to form a grammatical word, und so wie. For example, the Klingon word juquvHa’moHta’ you have set out to dishonour us comprises one root (quv, be dishonoured), a prefix (ju-, you [do something to] us), and three suffixes (-Ha’ dis-, –moH cause, –ta’ perfective of intent) and all of the suffixes must appear in a specific order: *juquvta’Ha’moH is a grammatically illegal word (and in Scrabble therefore an illegal play). An unofficial Klingon version of Scrabble was developed back in the late 1990s, but although people would often play it at qep’a’, as I had the pleasure of doing at my first qep’a’ in Reno in 2011, the general consensus was that the distribution of the letters was somewhat off (particularly of the qaghwI’, the glottal stop), that the balance of consonants and vowels wasn’t quite right. This letter distribution was based only on a single text – the authoritative edition of Hamlet – and while it was certainly the most substantive source material we had at the time, the fact that it was written almost entirely by a single author and in a single style meant that it was potentially going to skew what kinds of words were used, what types of grammatical constructions were deployed, and consequently, what the distribution of the individual characters was going to be.
“You have not experienced Shakespeare until you have read him in the original Klingon.”
– Chancellor Gorkon, Star Trek VI: The Undiscovered Country
And this brings me to possibly one of the nerdiest things I’ve ever done – beyond having linguistics as a hobby, beyond learning Klingon to the point of conversational fluency (I’m one of only two Australians ever to be certified to Gold-level by the Klingon Language Institute’s certification program), beyond flying around the world to attend qep’a’mey (three times so far). My most significant contribution to Klingondom is the development of the current Scrabble letter distribution. After some discussion amongst the top-flight Klingon Scrabble players, who were largely (though, to be fair, not exclusively) in agreement that the letter distribution we had needed work, I took this task upon myself. I sat down with four major Klingon texts by four separate Gold-certified authors, totalling over half a million raw characters, and from them constructed a statistical algorithm to determine which consonants and which vowels were most common in connected text; I subsequently used the model of the original English Scrabble set, which has 100 tiles scoring a total of 200 points, to distribute the point values for each tile appropriately with further subjective input from Klingon Scrabble aficionados. (For what it’s worth, the highest-scoring possible opening move in this scoring system is tlhorghqang it is willing to be pungent: 134 points.) Once I’d developed the scoring system appropriately so that it balanced out to 200 points exactly, one of the authors who’d contributed a text (the Klingon novelist Qov – Robyn Stewart – whose novel nuq bop bom is the longest extant single text in the language) did some research to locate a business that could use a laser mill to make custom-made timber Klingon Scrabble tiles, and this she had done, ordering several sets so that Klingonists who wished to could own their own set of Klingon tiles for Scrabble. And I have to admit, seeing the completed tiles, with the letters and scores on every tile in both the romanised Klingon transcription and the native pIqaD writing system, gave me a feeling of some pride that I’d been able to contribute in my own small way to this awesome community I have the joy and deep honour to belong to. Here’s a photo of a completed Scrabble game between me and Qov, showing the tiles with my score distribution on them in all their glory.